Environment Artist
P2_port.jpg
 
 

Payday 2

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While working on Payday 2 I released nearly 30 unique levels as an environment and lighting artist

 
 

Responsibilities

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Modeling architecture, texture and asset creation, set dressing and the lighting and post processing on most payday 2 level since 2017.

 
 

 

 

Payday 2

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Lighting

 

Due to Payday 2’s high paced gameplay I focused heavly on readability to communicate areas of intereset and attempted to guide players with light cues. Such as a well lit doorway inviting a player to investigate or a dimly lit side hallway to suggest a more stealthy approach