
Payday 2
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While working on Payday 2 I released nearly 30 unique levels as an environment and lighting artist
Responsibilities
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Modeling architecture, texture and asset creation, set dressing and the lighting and post processing on most payday 2 level since 2017.




























Payday 2
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Lighting
Due to Payday 2’s high paced gameplay I focused heavly on readability to communicate areas of intereset and attempted to guide players with light cues. Such as a well lit doorway inviting a player to investigate or a dimly lit side hallway to suggest a more stealthy approach




























